Halo: Reach is a first-person shooter video game in the Halo series that was released in 2010. It was announced on June 1, 2009 at the Microsoft E3 2009 press conference. The game is a prequel to Halo 3: ODST, taking place during Halo: The Fall of Reach and Halo: First Strike when there are many Spartan-IIs still in action. The trailer shows a colonized Reach under attack by Covenant battleships orbiting the planet. An invitation to the open multiplayer beta of Halo: Reach will come with Halo 3: ODST.

Halo: Reach is a shooter game with players experiencing gameplay from a first-person perspective. Halo: Reach has a great emphasis on team-based gameplay, unlike earlier Halo games, which mostly focused on the actions of the Master Chief. A system of single-use equipment found in Halo 3 has been replaced by reusable and persistent armor abilities, which remain with a player until they are replaced: examples include active camouflage, jet pack and a sprint ability. Just like in Halo 3: ODST Halo Reach has a firefight mode able to play by yourself or with a friend. To play on a campain map online or in multiplayer an Xbox 360 hard drive is required.


Halo Reach follows the actions of Noble Team, a UNSC special operations unit composed of elite supersoldiers known as Spartans. Players assume the role of an unnamed new addition to the team, identified by the call sign Noble 6.[5] Noble Team's leader is Carter-259, a no-nonsense soldier. His second-in-command, Kat-320, has a bionic arm; together Carter and Kat are the only two remaining original members of Noble Team. The other members include heavy weapons specialist Jorge-052 who has a machine gun carried with him all through gameplay, Emile-239 who has a skull engraved onto his EVA helmet, and marksman Jun-266 who has a sniper carried with him all through gameplay and gets quite annoying if you are trying to sneak up on the enemy.